Laika
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In 1957, the Soviets launched the first dog into space. Her name was Laika, and you're on a mission to bring her home alive. Navigate the treacherous gravity of low-Earth orbit and fire camera probes at passing satellites to determine which one is Sputnik-2.
Laika was made in around 48 hours as part of Global Game Jam 2021. Everything was made by hand, except for SFX, which are courtesy of ChipTone by SFBGames.
Made by: Steven Messner
Music by: Matthew O'Connor
Tips:
- Satellites will orbit back around, so save your boost for making small adjustments!
- Work with Earth's orbital gravity, not against it.
HOW TO PLAY
The goal is to find Laika aboard Sputnik-2. Each time you play, the satellites orbiting Earth are randomly generated, so Laika is aboard a different-looking satellite each time.
To find out which one is Sputnik-2, fire camera probes at the passing satellites or board them by getting close to one.
You only have a limited amount of fuel and camera probes, so use them sparingly. Flying in space is hard, so make small adjustments to your trajectory instead of holding down the boost button—or else you'll overshoot your target!
CONTROLS
W: Boost
A/D: Rotate
Space: Launch camera probe
Mouse: Can control space craft using HUD. Also used for some menu prompts.
Comments
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maybe i got lucky but i found her first satellite, first try lol
Definitely lucky!
To peek behind the curtain a little bit, the satellites are randomly generated each session, including their position and appearance. So it's very possible (and likely) that one of the first ones you encounter will be Sputnik-2.
If I had the time to go back and improve this prototype, I'd definitely include a bit of code to ensure Sputnik-2 didn't spawn in the same quadrant as the player :).
Thanks so much for taking the time to play!!